By Cory Olcott
While the incorporation of new technologies in the classroom causes much debate, using such technologies has garnered notable results in engaging students. Studies by the Department of Education indicate that transforming learning into an active process, rather than passively receiving knowledge through lectures, results in an increased rate of information absorption, decreased disruptive classroom behavior, and improved student participation and performance.
In utilizing computer-based education techniques, benefits generally result from two advantages over traditional lectures. The first aspect, instant rewards, gives students immediate feedback on their performance, providing satisfaction at each achievement. The second, memory anchoring, refers to the process of connecting new information to existing information, or creating a memorable association to enhance retention. Game-based learning, for example, offers visual stimuli and narrative structure to anchor educational lessons.
About the Author: Cory Olcott possesses over a decade of experience in education, designing innovative curricula, and program evaluation.